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Old Jan 22, 2006, 09:05 PM // 21:05   #21
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Let me give you a for instance. My Brother, did the PvP snowball, 22 consecutive wins before he had to go to work, yesterday 10 consecutive wins. Now he is at the faction cap. Now what, he doesn't want to delete a slot to use the points, since he can't use the points there is no incentive, so he won't PvP anymore.

So I think the question that we in PvE want to know is: PvP rewards what is in it for us, I don't want to make a new PvP character, I like my ranger, I like my weapons, I like the armor, I don't want to play a new person (this come up as whinning doesn't it).

So maybe make faction when earned by PvE only characters convert to cash instead for and when earned by PvP only characters it can only be used for purchase PvP items (although this might be to difficult to program).

So PvE gets cash for victories and PvP gets faction.
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Old Jan 22, 2006, 09:17 PM // 21:17   #22
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Quote:
Originally Posted by PieXags
I DEFINATELY think you should be able to trade in faction for gold. It takes more skill to PvP than it does to farm, why the hell shouldn't we be able to get gold from it if that's what we choose?
Laffin what have you been smoking I want some of that. Wait, no I don't (smile). Faction farming in random 4x4 is so easy it hurts laughing about it. Faction farming is as equal to PVE farming as anything else. If it were just guild battles and HOH it would be different but it's not. Through 4x4 random arena battles I've unlocked everything for my W/Mo/N and still have many things on my PVE W/Mo to unlock and/or buy. So, no, you don't need GOLD for your efforts in easy to get PVP factionfests.

Last edited by Deathqueen; Jan 22, 2006 at 09:23 PM // 21:23..
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Old Jan 22, 2006, 10:26 PM // 22:26   #23
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Now I want to make sure people don't misunderstand, I said I think you should be able to trade faction in for gold, I did not say that I wanted it on necessarily a 1 to 1 ratio, or above that. I just want to be able to trade my faction in for gold period. I wouldn't mind trading in 10k faction for 2k gold. Seriously. Of course I realize it's easy as hell to farm faction, but it still involves more skill and participation than does farming. I don't want to go and buy 10 15k armor sets a day or something by trading faction for gold, I just want to because I don't use faction for anything else. At least I could by my identification kits with it or something. I think maybe faction should be worth twice as much as gold---10k faction = 5k gold.

...it's not like PvPers can't already be the richest people around. With the HoH drops/sigils and what not, you can make a pretty damn good profit for PvE---but I don't think we should have to go about HoH to get some sort of reward, I think we should be able to CHOOSE our rewards for our faction. If I want to use it on some gold then by all means I should be able to. I mean christ sure I could go out and get 10k gold right now if I wanted to, but it's so damn boring I'd much rather trade in my faction.

I don't have any other use for faction, and I hate farming in PvE, so why not help them go together? Besides, I think if nothing else it'd help out with the ties between the PvE/PvP community.
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Old Jan 22, 2006, 11:42 PM // 23:42   #24
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Quote:
Originally Posted by PieXags

I want to use it on some gold then by all means I should be able to. I mean christ sure I could go out and get 10k gold right now if I wanted to, but it's so damn boring I'd much rather trade in my faction.
Believe you me, you don't want gold in a PvP envoirment, you think "n00b this" is bad waint untill it is "WTS uber weapon" constantly.

So as long as faction can't be converted into gold the ebay bots will stay out. They, like telemarketters, feel that it is their [insert deity] given right to annoy people, and they will.

If you want to be able to convert faction into gold, make it so that only PvE character can. If you are a dedicated PvP player, make uber expensive faction stuff, weapons 10k per peice armor, stuff like that. If you have one/both then let the PvE sell faction to a faction trader or trade for someting that can be sold in the PvE enviorment.

PvE gets it easy, when I start out it's "go kill that lvl 0 scale and I will give you skills". If I want skill I get them by playing the game or purchasing them cheap (untill near to the end), when I made a PvP character I just about have all the skills unlocked. The only time I needed faction was for the PvP weekendwhen I wanted to make my own assassin an ritualist build, I used faction to buy some upgrades but most of my PvP was earned with my PvE ranger. I didn't care about faction, still don't but I coinage I wouldn't mind getting a little extra.

Still if there is coinaged to be made in PvP, then the bots will come.
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Old Jan 22, 2006, 11:53 PM // 23:53   #25
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- Dyes and Unlock Color: /signed
- Unlock differnt Pets. /signed
- Unlock more Templet Builds ----------
- Unlock more PvP Weapons that have more differnt stats and skins. /signed
- Unlock more Armor Skins /not signed
- Unlock Templet Sheets* /signed
- Convert to Gold /not signed
- Convert to Exp /signed
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Old Jan 23, 2006, 12:48 AM // 00:48   #26
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Correct me if I'm wrong... but don't PvP players have the option to get gold through HoH play? I realize that this is a limited scope for making money but in truth PvP has a limited scope to making money... UW, SF, new Tombs, Crystal Desert (Hydras, Minnies, Griffons) and FoW are really the only truly profitable places to farm. One sigil drop in HoH is equivalent to some farmers entire day's work. Out of all the zones in the game, we have 7... about 1 to 5 ration for PvE cash crops. There are CA, TA, ZC, and HoH for the PvP players, a 1:4 ratio of where to get cash.

I have no qualms with dyes being able to be unlocked, different pets (barring the Spider, imply because it is a high effort PvE goal), templates for builds... sure... not experience, gold, or armor skins. My reasoning behind this is simple, these are PvE rewards. They should remain so... after all: the 15^50 Perfect Sundering Battle Axe of Fortitude wielded by the PvP player is the exact same as a 15^50 Perfect Sundering Chaos Axe of Fortitude that is wielded by that PvE tank. Armor is pretty much identical, 15k Armor is a reward for the serious PvE players out there. The PvP armor is equivalent in stats to that PvE 15k armor just with different looks... and not necessarily better looks. I will admit that it is rather hard to differentiate between the FoW armor types an opponent is wearing unless they are kind enough to show you.

In realistic terms, I think that if things were correct in the PvP world, I'd have no problems with PvP characters turning faction into about anything. The problem that I see is the current generation of often IWAY fame & faction farmers.

I used the following math in another thread and will repeat a fraction of it... take a look at 25 hours of game play.

But something I will point out is that a PvE player, say duo farming UW makes on average 1 ecto every 30 minutes... we'll call this 7k, not sure market price this second. So, in 25 hours they net about 350k. Course ecto drops have gotten a bit rarer in the last few days, so I'm not sure if this math holds true.

A PvP player, running with a successful team in CA is making about 3 matches per hour. Assuming that these are not flawless nor factoring in the fact they are consecutive... that means they nab around 19,500 faction points... We'll call it 20,000 for sake of argument. Even converting on a one to one basis the PvE farmer is quite a bit out in the lead.

Looking at the purchasing power of a PvP player in terms of faction turned to gold is not fair. Considering that once unlocked they can get a Superior Vigor, Absortion, perfect weapons, all of which are at least 50k+, for any character that they create. Imagine in PvE if you could simply create a character with 200 attribs, level 20, with max equipment, runes, and armor... with every new toon... kinda scary.

Finally, as for experience being a reward for faction points; don't the slaying of other characters in a PvP match net the same xp as for slaying a level 20 monster in PvE? The primary difference is that a PvE character can solo them in large numbers where a PvE character has no chance to do that.
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Old Jan 23, 2006, 01:25 AM // 01:25   #27
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Being a person who has the entire game unlocked...faction means nothing to me, if i had something fun to spend it on that would be great. My faction bar is stuck at 10k too, that needs to be raised, why there is a limit on how much faction you can get is beyond me.

- Dyes and Unlock Color: /signed
- Unlock differnt Pets. /signed
- Unlock more PvP Weapons that have more differnt stats and skins. /signed
- Unlock more Armor Skins /not signed
- Convert to Gold /signed
- Convert to Exp /signed
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Old Jan 23, 2006, 01:33 AM // 01:33   #28
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ALSO

the one most important thing is being ignored.

faction is not a reward system it is a tool for fast pvp unlocks for those who despise PVE .

once you unlock everything that tool is done, finished, and you put it away and pvp to your hearts content.
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Old Jan 23, 2006, 01:40 AM // 01:40   #29
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Thank you Argen for bringing some number in. Since I have not play GW too much as of late, some of the numbers in my mind might be off, so it is good to get a compareson of the two. But in looking at it, a Faction to Gold exchange is still not as good as PvE farming, even with out any exchange rate adding it to it. Therefore, earning gold such would not be the main purpose of PvP, but rather, be able to exchange gold is the main puprose for attracting more player to PvP for some of its fun. (you can always give the gold to your PvE character, adding a bit of reward for your time)

To Loviatar. Well, as this post suggest, faction should be more as a reward system. A.net is igroning the fact that PvP player also like to get rewarded and Progress and "Level UP" in ways too. Also it would attract the PvE crowds.

And as the last sentence of OP, any other suggestion for Faction Points Uses?

Last edited by actionjack; Jan 23, 2006 at 01:46 AM // 01:46..
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Old Jan 23, 2006, 01:42 AM // 01:42   #30
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I really don't care about all the other stuff as much as converting to xp. Right now getting XP is a PAIN. I'm always grasping for skill points so I can test out PvE builds with my ranger. Maybe they should make, every 1 faction becomes 2 xp. That way 10k faction is the same as leveling up.
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Old Jan 23, 2006, 01:59 AM // 01:59   #31
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kewl ideas
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Old Jan 23, 2006, 02:55 AM // 02:55   #32
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Quote:
Originally Posted by Inureface
I really don't care about all the other stuff as much as converting to xp. Right now getting XP is a PAIN. I'm always grasping for skill points so I can test out PvE builds with my ranger. Maybe they should make, every 1 faction becomes 2 xp. That way 10k faction is the same as leveling up.
I'm not sure if I like this idea or not, the reason is that PvP players do already get xp for their kills in PvP Arenas... nothing like sharing 8 level 20 kills with 7 other folks. Aside from this, I do consider the fact that 2 of my characters have over a million xp. Most of this is from farming, in honest opinion. But about 500k on each is PvE play. Considering how many skill points that PvE characters have... 20 from levels, plus missions, plus Doppleganger and Glint, however they do spend a good deal of them gathering the necessary skills for builds that cannot be acquired through skill quests.

I can definitely see a problem here, but I'm not sure why it is such an issue. A PvP player can simply kick out a new character, assuming they have unlocked the skills they need. I use all of my character slots for PvE so I can't say for sure on this, is there any reason to keep a PvP character around except to keep commonly used builds such as KD/AS, IWAY, Smite, and Spikes around?

I think its fair to allow PvP characters to buy xp, at a reasonable rate... and Inureface's idea seems to be reasonable to me. However, if such a matter was done, I'd, personally, like to see it capped at the total xp available from the total number of Mission + Bonus maps. I.E. capping it at the same amount that PvE characters can get through playing the game. As ANet has stated they want to keep the PvP vs. PvE at competitive levels. XP gained from either PvE missions or faction purchases should be relatively comparable.
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Old Apr 12, 2006, 07:55 PM // 19:55   #33
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*Winterclaw uses his chocobo resurrect signet to revive this thread.

Jack, I liked all of your ideas. Here's another thing I just thought of to improve it more: either let us buy skills for existing RP characters (if they are unlocked) or let us convert 1000 faction into a skill point that I can buy at a trainer.
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Old Apr 13, 2006, 11:25 AM // 11:25   #34
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Signet!

I think that being able to exchange Factions for gold would lesser the harsh distinction between PvE and PvP, by making players able to buy runes and greens for their PvP characters with PvP rewards.

This way the PvE NPCs in HA would make more sense. Together with this I would suggest to add NPCs with PvP character's weapons tradable for Factions, which would be already customized when bought.
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Old Apr 13, 2006, 12:21 PM // 12:21   #35
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- Dyes and Unlock Color - /signed
- Unlock differnt Pets. - /signed
- Unlock more Templet Builds - /notsigned, should be free
- Unlock more PvP Weapons that have more differnt stats and skins. /notsigned, leave the skins for the PvE
- Unlock more Armor Skins (able to wear the 15k or even the underworld set.... if you have lots points....) /notsigned x1000
- Unlock Templet Sheets* (see below) /signed
- Convert to Gold (maybe like a 1.5:1 ration.. meaning 3 faction point for 2 gold....) /notsigned
- Convert to Exp /notsigned - Why? PvP characters don't need xp, since they don't have to buy skills
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Old Apr 13, 2006, 12:46 PM // 12:46   #36
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- Dyes and Unlock Color - /signed
- Unlock different Pets. - /signed
- Unlock more Templet Builds - /signed
- Unlock more PvP Weapons that have different stats/signed
- Unlock more Armor Skins/notsigned
- Convert to Gold /notsigned
- Convert to Exp /signed
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Old Apr 13, 2006, 01:22 PM // 13:22   #37
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maybe people can buy special emotes for say 24 hours of playing
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Old Apr 13, 2006, 06:19 PM // 18:19   #38
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Well... i thought about converting faction to gold myself and i think its good idea. Even with 1:1 ratio it wouldn't be too effective (but still better than nothing).

I played this game since 3 months (pvp mostly) and I gathered about 150k faction points. Even if would convert this to gold (without unlocking anything) it would give me 150k gold. Not that much for 3 months considering that farming in PVE can give u same amount within 3 days.

I can easily gather about 10k faction in one night with consecutives on TA but its still rather small amount compared to what farmers can gather in one night of farming.

Converting faction to gold would not make game imabalanced in any way nor would it make pve farming useless, but it would give more reasons to play pve than just having fun. And I think it would make more people to come and at least try doing some PVPs.
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